从assetbundle中获取的Texture2D 的 isReadable 属性是 false,无法直接读取,下面的方法可以将 isReadable 为false的Texture2D提取出来 using System.IO; using UnityEditor; using UnityEngine; public class SaveUnReadableTexture { [MenuItem(("Tools/Save UnReadable Texture"))] static void Sav…